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Because of page restrictions, an entire section was cut by my editors. You can now access that chapter online for free!
With over 400 downloads each day, my first hit app was for the conference Photoshop World (Version 1.0 launched 1 year ago). I am traveling to Orlando to see Version 3 in action.
please check back on March 31st, 2011
From Idea to App:
Creating iOS UI, animations and gestures
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There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life.iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.
Whether you’re a designer or a developer, this book will help you:
- Create basic user interface elements
- Understand navigation metaphors and practices
- Design for multiple devices
- Customize system UI elements
- Incorporate system-provided and custom animations
- Use touch- and motion-based gestures
- Create UIViews and UIViewControllers using Core Graphics
- Avoid rejection by the iTunes App Store
To help extend your knowledge beyond the printed text, the From Idea to App series regularly references outside content sources. These sources are regularly updated as is our reference page. To view the references used in From Idea to App: Creating iOS UI, Animations and Gestures, click the read more button.
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Blueprints are a unique feature to books in the From Idea to App series. Designed to walk you through step-by-step, blueprints give you direct access to real world examples for how to implement various features and functionality of iOS.
Introduction and “Hello, World”
This blueprint is a simple “Hello, World!” application for iOS.
In this blueprint, we created a simple UITabBarController set up with a couple different UIViewControllers on each tab.
Custom iOS UI
In this blueprint, we expanded on the ideas of Part 2 by implementing custom UIViewControllers for our tabs. We also implemented an additional navigation controller in tab 1 (with a detail view controller for navigation) and a UITableViewController for Tab 2, with custom cells
In this blueprint, we continued working on the app from previous examples by implementing a custom UIViewController class called CountdownViewController
In this blueprint, we finished our example by adding custom gestures to our project